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Sequoia Capital’s State of the Union

10 Oct

Sequoia Capital recently made a presentation to their portfolio companies on how to survive the economic downturn. Even if that part of the presentation isn’t relevant to you, there is some incredible charts and data displaying how the economy got to where it is and how it has impacted different industries or verticals. 

Two (Relatively) New Blogs From IDEO

3 Oct

Just like everyone else with a pulse, I am a fan of IDEO so I was pretty excited to see that they have launched two new blogs:

5 Lesssons in Creativity From Pixar

25 Sep

In the September issue of Harvard Business Review, Ed Catmull, cofounder and president of Pixar wrote an excellent article entitled How Pixar Fosters Collective Creativity. Below are five lessons that stood out in my mind.

  1. There is no single idea. A single idea means very little. It takes multiple good ideas (in Pixar’s case, thousands) in order to produce anything of value. This concept holds true far beyond the film realm. Consider something as simple as the iPod, an easy to use, aesthetically pleasing MP3 player. One idea right? Not really. The scroll wheel, the menu system, the locking mechanism and the consumer friendly client (iTunes) are just a few of the good ideas that drove made the iPod what it is.
  2. Good people matter more than good ideas. Once it is acknowledged that no single idea can stand alone, it becomes clear how important execution is and in order to ensure top notch execution, an organization needs good people. As Ed writes, “If you give a good idea to a mediocre team, they will screw it up; if you give a mediocre idea to a great team, they will either fix it or throw it away and come up with something that works.”
  3. Barriers between disciplines inhibit innovation. Given the different languages, goals, philosophies and often locations between people working in different disciplines, barriers will naturally occur. In order to foster innovation these barriers need to be removed. One of the biggest things Pixar has done to remove these barriers is to create open communication channels. Anyone should be able to approach anyone else regardless of department in order to solve a problem. This requires managers to loosen the reins on process a little bit and accept that they will not always be the first to know about everything and will occasionally be surprised.
  4. Trust is paramount. In order to foster creativity, each member needs to be be trusted enough to be given leeway to be creative within their purview. In addition to that trust, team members need to trust and respect one other enough to be able to provide honest criticism and not pull any punches. Inversely, those receiving feedback need to trust that those giving the feedback are doing it for the betterment of the project not out of ego or in order to serve some alterior motives.
  5. Ideas are to be shared. This one I found to be both surprising and quite forward thinking on the part of Pixar. Pixar proactively shares their ideas externally by encouraging their technologists to publish their ideas within the academic community. Sharing ideas outside of an organization provides three primary benefits. Sharing can bring in or inspire new ideas by initiating exchanges and dialogue, it can establish your organization as thought leaders within your industry and it is an excellent way to attract talent.

Cameesa Brings You Crowdsourced and Crowdfunded T-Shirts

22 Sep

The fact that I haven’t posted about this site yet shows how negligent I have been with this blog. Not too long ago, a friend of mine and a few of his buddies launched a site called Cameesa. Cameesa could be best described as Fundable meets Threadless. It works as follows (I hope they won’t mind me stealing this graphic from their site):

While the site hasn’t taken off yet, they have managed to produce one completely crowdfunded shirt and a couple others are real close (the Day of Bad Rain and Skulls are Still Kool! are 90% funded) and the number of good designs continues to increase. Each week there seems to be a couple more shirts added to the list of production candidates that are definitely worthy to wear. Their community also appears to be growing at a healthy rate with lengthy threads attached to many of the designs.

While I don’t see Cameesa threatening Threadless anytime soon, I think the fact that they have produced one T-shirt and are on the verge of a few more shows that their model could work if they are able to sustain growth. It may also signal that the North American market may be ready to see more commercial crowdfunding applications and perhaps that is the most exciting part of Cameesa, by building this site, they have created a crowdfunding platform that could be leveraged across multiple verticals. While I do like Fundable, I think the first commercial crowdfunding application to gain mainstream traction will be one that will be focused on a specific vertical or function, allowing for a more straightforward user experience. Whether or not Cameesa, strikes it big, I am expecting exciting things from the team behind it in the coming months (you can follow their adventures on their blog).

Subvert and Profit Today

24 Jul

I love checking out Subvert and Profit’s task lists and trying to figure out which links are paid and which are red herrings. Sometimes it is obvious and other times I am baffled trying to think that someone would pay for this content to be bumped. Take a look at the list below and try and guess which are the sponsored stories.

Digg
http://digg.com/2008_us_elections/Devastating_New_YouTube_Video_John_McCain_s_Neverending_War_2
http://digg.com/comedy/Smooth_Triumph_stars_in_the_show_I_Got_My_Bong_Out

http://digg.com/space/Seti_home_My_Laptop_found_E_T

http://digg.com/odd_stuff/Police_investigating_vandalism_in_Fall_River

http://digg.com/tech_news/Internet_Scammers_charge_for_FrostWire_and_iTunes

http://digg.com/apple/Apple_Launching_App_Store_Beta_Program_2

http://digg.com/movies/Must_See_Flash_Of_Genius_Trailer

Stumble Upon

http://watchmojo.com/web/blog/index.php/2008/07/20/who-shrunk-the-venture-capital-business/

http://www.overheardinnewyork.com/archives/015489.html
http://www.hells-handmaiden.com/?p=2176

http://www.baliblog.com/places-to-go/the-valley-at-kekeran.html

http://www.joystiq.com/2008/07/20/facebreaker-to-allow-breaking-of-peter-moores-face/
http://www.otrcat.com

Facebook Rethinks How it Defines Page Relationships

15 Apr

Facebook has changed the box that displays the Pages that a user has joined from being labeled “Andrew is a Fan of” to the more general “Andrew’s Pages,” a change that will improve potential success of most Facebook Pages.

Since many users join Pages and Groups as a form of self-identification, the nomenclature that Facebook had used had limited the Page’s potential reach as a communication tool (yet another example of how much impact well or poorly copy can have on the user experience). For example, Vampire Weekend’s Facebook Page has 9156 fans, but only 249 wall posts, 132 discussion posts, 20 fan photos and 3 fan videos with the majority of those contributions coming from a small group of active fans. Assuming that the 8700 or so members who haven’t contributed have not joined for the band’s updates, it is safe to say that most of the members have joined the Page as a way of constructing their online identity/profile and signaling to their peers.

While this dynamic may serve to inflate Page numbers in some cases, it can be detrimental in others where the focus of a Page does not lend itself to users identifying themselves as fans. For example, if I were a high school administrator, it may be a good idea to consider creating a Page for my school, allowing me to effectively disseminate important information and get important feedback from the students and faculty while boosting the profile of the school. However, under the old fan definition, how many surly, image conscious teens would be willing to stamp on their profile that they are a fan of their high school?

This dynamic is the reason that Facebook changed the definition and by doing so effectively eliminating the only advantage that Groups had over Pages for marketers (I am expecting the Groups application to slowly die out or be merged with Pages). While this more general definition is a step in the right direction, why not allow the user to define their relationship with a Page or Group by selecting between a few categories (fan, advocate, hater, friend, coworker)? This would benefit the marketers that the Pages application was built for by providing them with more granular data on their product or brand’s status while enabling the users to more accurately self-identify.

The 9 Types of Brand Community Expanded

7 Apr

A couple of weeks ago, Sean Moffitt at Buzz Canuck wrote a blog post that presented 9 types of brand community based on their positioning on two axis, one of exclusivity and one of involvement. I found this to be a fantastic way to dissect and describe brand communities and wanted to explore the model a little further by attempting to define the lines between the various levels.

Exclusivity
As I examined the levels of exclusivity (low, medium and high), I attempted to identify the divisions between the three levels and I came to the conclusion that there are actually four, which are as follows:

  1. Open – These are communities that do not require registration in order to participate. Examples of these include message boards that allow anonymous posting and blogs that do not require registration in order to comment. To be honest, I can’t think of many brand communities that fall into this category as most marketers can’t resist collecting consumer information although you may be able to make a good argument for Facebook Pages and other similar social network groups to be included in this category as the brand creating the group has no ownership over any of the users’ data and many do not even require the user to join the page or group in order to participate.
  2. Registration – These are by far the most common form of brand communities and require nothing from the user but registration.
  3. Purchase – These are communities that require either the purchase of a product or a membership in order to join in addition to registration.
  4. Outside Selection – These are communities where members cannot self-select themselves into the community. They must be selected to join by the organizer of the community or invited by an existing member. Communities in beta mode are excluded from this as their exclusivity is either an attempt to generate buzz or genuinely a function of technical limitations.

Interaction
As I attempted to define the lines between the levels of interaction with communities, it became apparent to me that the level of interaction is rarely consistent across all community members. Even in the communities where a certain level of interaction is required in order to maintain membership, there is always a huge spectrum between the users who are performing the bare minimum and the most active participants. As a result, it makes more sense for the model to become an explanation of the types of brand community members rather than the types of brand communities. In defining the differences between members’ interaction levels, I decided to use a pared down version of Forrester’s six categories of participation.

  1. Spectators - This category could be considered a combination of the Joiners and Spectators in the Forrester model. These are people who will join a community, but will not contribute anything, preferring to consume the contributions of others without joining the conversation.
  2. Critics – These members are people who will respond to discussion threads, tag content and post comments as well as ratings and reviews.
  3. Creators – These members are nearly always the most active members of the community and contribute by writing articles (often as a way to start a discussion thread) and posting their own photos, videos or artwork.

Upon initial inspection, it would appear that now I am mapping traits of a community member (interaction) against traits of a community (exclusivity), but I would argue that the level of exclusivity of a community also represents the level of commitment on the member’s behalf prior to joining, with the only exception being potential members of an outside selection community. However, in most cases I would say that the influencer status required to gain an invite to those communities require a prior commitment far beyond a simple purchase.

Below is a diagram showing the intersections between the three levels of involvement and the four levels of prior commitment. The arrows indicate increasing levels of potential brand impact (both positive and negative). While it is fairly intuitive that a more involved member can do much more to boost or damage your brand, the level of prior commitment also corresponds to the level of brand impact because as the level of commitment increases, the exclusivity of the community increases, thereby providing each member with a higher degree of influence (both on and offline). For example, people are much more likely to listen to someone who they know owns a Harley Davidson (by virtue of their membership in that owners’ community) than an anonymous post on a Harley Davidson discussion forum or blog. Also, in addition to having more potential impact, I would expect community members to demand more involvement from the brand as they move upwards and to the right through the categorizations.

The Different Types of Brand Community Members

The above dynamic creates an interesting balancing act for those setting out to create brand communities. I believe most brand managers if asked would say that they would prefer brand community members in the upper right part of the chart., but before a brand sets out to recruit or create a community of those high impact members, they need to consider whether or not they are willing to devote the internal resources necessary to continue to feed the demands of those members and respond appropriately if a negative groundswell does occur.

Google Experimenting With Video in Paid Search Results

28 Mar

Google is now providing select customers with the ability to embed videos within PPC results (check out the second sponsored result). I am sure this is just the tip of the iceberg in terms of what Google will enable in search results, both paid and organic in the next few years. Once these type of features become enabled for organic search results (which should present enough incentive for web developers to adopt some standardization in terms of microformats), we really will begin to see the next generation of search results emerge.

Update: I should have taken a screenshot as it looks like the experiment is over.

SXSW Interactive – 10 Things We’ve Learned at 37signals

15 Mar

First let me preface this by saying that if you are involved in the interactive industry and haven’t read Getting Real, you should. The way 37signals approaches web development really is a breath of fresh air. Although Jason Fried (President and Founder of 37signals) didn’t really share any concepts that hadn’t been communicated in some way or another in Getting Real at SXSW, it was great to hear it directly from the man behind it all (note: Jason ended up sharing 14 lessons instead of 10).

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Obay – A Missed Opportunity

25 Feb

In the last week or so, satirical ads with some amazingly terrible stock photography for a pharmaceutical product called Obay have been popping up all over Toronto. The ads have generated considerable buzz in the blogging community (Torontoist, Buzz Canuck and NOTCOT to name a few). While I have my doubts about the overall communication strategy (I’ll reserve judgement until the big reveal), there was definitely a major opportunity missed in not taking this viral campaign online from launch. As a commenter writes on a Flickr photo of one of the ads, “I’d be interested to know more about who’s doing it, surprised there’s no website address included.”

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