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Augmented Hyper Reality

5 Sep

For his final year of his Masters in Architecture, Keiichi Matsuda has produced a short film exploring the new intersections of consumerism and architecture made possible by augmented reality. All I can say is that the experience being portrayed fills me with a tremendous amount of anxiety. If you subscribe to Kurzweil’s theories that we are merging with machines, how can we go about making that experience more human?

As much as I have fantasized about being a robot (not just growing up… like last week), the idea of having every interaction mediated by an interface that provides contextual data (accompanied by contextual advertisements unless you upgrade to the subscription service) sounds good in theory, but I suspect it would be absolutely soul-crushing in practice. As much as I feel one with both my laptop and my phone, I don’t want all my interactions to be mediated by an interface.

While I am sure the end game is to reach a stage where the C (computer) has all but been removed from HCI (human computer interaction), it will be interesting to see the path it takes. Are we reaching reaching a breaking point in terms of computer intermediation or will we continue to adapt to the point where the vision Matsuda presents or something similar is both comfortable and familiar?

Augmented (hyper)Reality: Domestic Robocop from Keiichi Matsuda on Vimeo.

Altered Perspectives: Urban Sprawl Aerials

25 Jul

At a glance, these stunning aerials by Christoper Gielen seem to celebrate man’s ability to shape his environment, but my gut reaction to seeing these familiar constructions from one thousand feet is disorientation. Is this really us? These configurations feel anything but human to me. As it turns out, that was precisely the reaction Christopher was seeking.

Christoph Gielen was born in Bonn, Germany, but has lived in New York most of his life. He specializes in conducting photographic aerial studies of infrastructure in its relation to land use, exploring the intersection of art and environmental politics. With his work, Gielen hopes to trigger a reevaluation of our built environment, to ask: What kind of development can be considered sustainable?

It is remarkable how often the familiar and comfortable becomes grotesque and disorienting when viewed through a different lens. That feeling of disorientation sparks the emotional reaction that makes the perspective shift such a powerful device. How can you go leverage these perspective shifts to build persuasive narratives (shades of the Ira Glass interview I posted a while back)? While aerial or macro photography is perhaps the most literal manifestation of this type of shift, what other forms does it commonly take? How is the perspective shift best optimized for specific contexts and power dynamics (campfire storytelling, art exhibition, client presentation)?

5 Things I Loved Last Week – 2010 World Cup Edition

12 Jul

Technically, I probably came across most of these links in mid-June as the World Cup was kicking off so some may be familiar, but it seemed fitting to post this today.

World Cup Highlights in Lego

Legofussball has done an incredible job capturing some of the tournament’s greatest moments in Lego.

Nike’s Plastic Bottle Jerseys

Apparently, they were supposed to be more comfortable and breathable than their previous jerseys, but the disappointing performances of the teams wearing them (with the exception of New Zealand) might indicate otherwise. Nonetheless, I applaud the effort.

Each shirt comprises up to eight recycled plastic bottles, a move that reduces energy consumption by up to 30 percent compared with manufacturing virgin polyester. Besides saving raw materials, Nike also diverted nearly 13 million plastic bottles (or nearly 560,000 pounds of polyester waste) from the landfill—enough to cover more than 29 football pitches.

Football Fields Around the Europe

Hans van der Meer has captured a series of stunning images of football fields around the world – a beautiful exploration of the diversity of contexts of play.

ESPN Match Trucks

ESPN takes home the award for the best pop-up concept of the tournament with their match trucks. Two decked out trucks (one in LA, one in NY) toured around the city, showing games and authentic street food inspired by the countries playing in the World Cup. I love the hand-painted graphics.

The Evolution of the World Cup Ball

Who knew that the classic black and white soccer ball design is only 40 years old? See the evolution of the World Cup balls in this New York Times piece. I would love to know how that design came to become the icon for the game.


World Cup Watching

16 Jun

Like nearly every other country in the world right now, Haiti has got World Cup fever. Even in a town without electricity 90% of the time, you can always find a place to watch the game. Here I am watching in the local night club (more on that in another post) on televisions powered by a gas generator. The satellite feed they picked up was from the Dominican so they turned off the sound and had radios blasting play-by-play in Creole from the local radio stations, which they eventually gave up on after the crowd expressed irritation with the 10 second delay on the call.

It was 10 Goudes to enter (about 25 cents US) and there was no shortage of cold beer available (often difficult to obtain in Pignon – not beer, but cold beer). The night club is outside (definitely the best option in a town where air conditioning does not exist) with two large tents with a couple televisions under each. In case you’re wondering, Haitians tend to support Brazil (Brazilian flags everywhere).

UPDATE: There is also a strong contingency of Argentina supporters here. I would guess the split is 70/30 Brazil. I have not come across a single local who is cheering for a team outside of those two.

When You Cannot Build a Better Fence…

11 Jun

You build a better goat.

In order to keep the goats out of buildings and gardens, Haitians have taken to attaching this three stick structure to goats (and the occasional pig) to keep them from passing through entrance ways.

When designing systems, at what point do decide to modify the users or their behaviour rather than to continue working on the system mechanics or dynamics surrounding them?

Haiti Footwear Tribes (New Balance = Missionary)

9 Jun

As some of you may know, I am a bit of a shoe fiend. However, in packing up to come here, I decided I would only bring one pair of shoes (and a pair of flip-flops). After some deliberation, I decided on the pair of New Balances below that I’ve owned since 3rd year university based on the fact that they were comfortable, inconspicuous  and I don’t mind destroying them.

They have turned out to be an excellent choice as even in the most rural parts of Haiti I’ve visited, my footwear is immediately scanned in an effort to size me up, particularly by the young men, who are quick to categorize foreigners based on their footwear (one guy indicated that he thought I was too young to be a missionary, but my shoes said otherwise). Other than the missionary comment, these shoes have not attracted any attention (the opposite of what I typically aim for with my footwear).

As a bonus, they look great when caked with red mud (not pictured).

The 9 Types of Brand Community Expanded

7 Apr

A couple of weeks ago, Sean Moffitt at Buzz Canuck wrote a blog post that presented 9 types of brand community based on their positioning on two axis, one of exclusivity and one of involvement. I found this to be a fantastic way to dissect and describe brand communities and wanted to explore the model a little further by attempting to define the lines between the various levels.

Exclusivity
As I examined the levels of exclusivity (low, medium and high), I attempted to identify the divisions between the three levels and I came to the conclusion that there are actually four, which are as follows:

  1. Open – These are communities that do not require registration in order to participate. Examples of these include message boards that allow anonymous posting and blogs that do not require registration in order to comment. To be honest, I can’t think of many brand communities that fall into this category as most marketers can’t resist collecting consumer information although you may be able to make a good argument for Facebook Pages and other similar social network groups to be included in this category as the brand creating the group has no ownership over any of the users’ data and many do not even require the user to join the page or group in order to participate.
  2. Registration – These are by far the most common form of brand communities and require nothing from the user but registration.
  3. Purchase – These are communities that require either the purchase of a product or a membership in order to join in addition to registration.
  4. Outside Selection – These are communities where members cannot self-select themselves into the community. They must be selected to join by the organizer of the community or invited by an existing member. Communities in beta mode are excluded from this as their exclusivity is either an attempt to generate buzz or genuinely a function of technical limitations.

Interaction
As I attempted to define the lines between the levels of interaction with communities, it became apparent to me that the level of interaction is rarely consistent across all community members. Even in the communities where a certain level of interaction is required in order to maintain membership, there is always a huge spectrum between the users who are performing the bare minimum and the most active participants. As a result, it makes more sense for the model to become an explanation of the types of brand community members rather than the types of brand communities. In defining the differences between members’ interaction levels, I decided to use a pared down version of Forrester’s six categories of participation.

  1. Spectators - This category could be considered a combination of the Joiners and Spectators in the Forrester model. These are people who will join a community, but will not contribute anything, preferring to consume the contributions of others without joining the conversation.
  2. Critics – These members are people who will respond to discussion threads, tag content and post comments as well as ratings and reviews.
  3. Creators – These members are nearly always the most active members of the community and contribute by writing articles (often as a way to start a discussion thread) and posting their own photos, videos or artwork.

Upon initial inspection, it would appear that now I am mapping traits of a community member (interaction) against traits of a community (exclusivity), but I would argue that the level of exclusivity of a community also represents the level of commitment on the member’s behalf prior to joining, with the only exception being potential members of an outside selection community. However, in most cases I would say that the influencer status required to gain an invite to those communities require a prior commitment far beyond a simple purchase.

Below is a diagram showing the intersections between the three levels of involvement and the four levels of prior commitment. The arrows indicate increasing levels of potential brand impact (both positive and negative). While it is fairly intuitive that a more involved member can do much more to boost or damage your brand, the level of prior commitment also corresponds to the level of brand impact because as the level of commitment increases, the exclusivity of the community increases, thereby providing each member with a higher degree of influence (both on and offline). For example, people are much more likely to listen to someone who they know owns a Harley Davidson (by virtue of their membership in that owners’ community) than an anonymous post on a Harley Davidson discussion forum or blog. Also, in addition to having more potential impact, I would expect community members to demand more involvement from the brand as they move upwards and to the right through the categorizations.

The Different Types of Brand Community Members

The above dynamic creates an interesting balancing act for those setting out to create brand communities. I believe most brand managers if asked would say that they would prefer brand community members in the upper right part of the chart., but before a brand sets out to recruit or create a community of those high impact members, they need to consider whether or not they are willing to devote the internal resources necessary to continue to feed the demands of those members and respond appropriately if a negative groundswell does occur.

SXSW Interactive – Jane McGonigal Keynote

27 Mar

I went into this keynote with no expectations, having never heard of either Jane McGonigal or Alternate Reality Gaming (for a great example of ARG, check out World Without Oil, one of Jane’s creations) before. In fact, I was debating whether or not to go to this or Secrets of JavaScript Libraries. However, I found this event to be unequivocally, the most inspiring and eye-opening event I attended during SXSW.

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SXSW Interactive – 10 Things We’ve Learned at 37signals

15 Mar

First let me preface this by saying that if you are involved in the interactive industry and haven’t read Getting Real, you should. The way 37signals approaches web development really is a breath of fresh air. Although Jason Fried (President and Founder of 37signals) didn’t really share any concepts that hadn’t been communicated in some way or another in Getting Real at SXSW, it was great to hear it directly from the man behind it all (note: Jason ended up sharing 14 lessons instead of 10).

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SXSW Interactive – March 7th and 8th

8 Mar

I thought I would share a brief outline of what I have done to date at SXSW Interactive and share some brief thoughts on what I have seen. I decided to combine Days 1 and 2 as Day 1 wasn’t really too eventful. I will likely be expanding on some of the thoughts/threads below in the coming days.

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